J. Francisco Ramos
List of publications from the
| 2006 |
| 10 | EE | Francisco Ramos,
Miguel Chover,
Oscar Ripolles,
Carlos Granell:
Continuous Level of Detail on Graphics Hardware.
DGCI 2006: 460-469 |
| 2005 |
| 9 | EE | Carlos Granell,
Michael Gould,
Francisco Ramos:
Service Composition for SDIs: Integrated Components Creation.
DEXA Workshops 2005: 475-479 |
| 8 | EE | Pascual Castelló,
J. Francisco Ramos,
Miguel Chover:
A Comparative Study of Acceleration Techniques for Geometric Visualization.
International Conference on Computational Science (2) 2005: 240-247 |
| 2004 |
| 7 | EE | J. Francisco Ramos,
Miguel Chover,
Carlos Granell:
Real-Time Terrain Rendering using LodStrips Multiresolution Model.
DEXA Workshops 2004: 819-823 |
| 6 | EE | Carlos Granell,
J. Francisco Ramos:
An Object-Oriented Approach to GI Web Service Composition.
DEXA Workshops 2004: 835-839 |
| 5 | EE | J. Francisco Ramos,
Miguel Chover:
Variable Level of Detail Strips.
ICCSA (2) 2004: 622-630 |
| 4 | EE | C. Rebollo,
Inmaculada Remolar,
Miguel Chover,
J. Francisco Ramos:
A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation.
ICCSA (2) 2004: 703-712 |
| 3 | EE | J. Francisco Ramos,
Miguel Chover:
Level of Detail Modelling in a Computer Game Engine.
ICEC 2004: 451-454 |
| 2 | EE | J. Francisco Ramos,
Miguel Chover:
LodStrips: Level of Detail Strips.
International Conference on Computational Science 2004: 107-114 |
| 1 | | J. Francisco Ramos,
Miguel Chover,
Oscar Belmonte,
C. Rebollo:
An Approach to Improve Strip-based Multiresolution Schemes.
WSCG 2004: 349-354 |